Elysium
Done By: Silverion
Step 1:
Need rope from crate in Pirate Ship.
Go to West @ and hold rope, go east (Sanc first) and
type use rope, be quick and go in and out til it
latches on, once it has you are ready to start.
Step 2: Scaling the Wall
Summon Method
Use 2 people with ALOT of hp (pref 1200+) or a
mage with 1000ish hp + manashield and images can be
effective too. From the room 1 west of west @ the
first person goes EAST, UP then summons the second
person,a person in the form then summons the first
person and the form spam heals til full. The second
goes UP then summons the first back in and a person in
the form summons the second out and form spam heals.
From there the first person goes UP, WEST and summons
in the form.
Step 3: Archers/Slobs
Once form is summoned to the top of the wall
kill the Archers in the first room then go up,
all east, and 1 down.. killing all Archers and Slobs
as you go, once this is done its safe to start on
Aeacus.
Step 4: Aeacus [LV-50] Permanent Fireshield - Full
Dispels
Loads: Gate key, (a large, bronze gatekey)
reusable so you can lock yourself in to keep
from bein banked.
From West @ go EAST, Hands and Kill Aeacus,
Rhadamanthus is not Agro. Keep Aeacus bashed, he full
dispels.
Step 5: Rhadamanthus [LV-35] Sanced - Dispellable.
Loads: Fragment of a Pendant.
Blood Red Sash (3 STR 30 HP)
Loads in same room with Aeacus, fairly easy
and is non agro, dispel and kill.
Step 6: 3 Aged Templars [LV-40] Sanced - Hero
Dispellable
Loads: 3 Fragment of a Pendant.
There are 3 Aged Templars.
Aged Templar #1: Open the gates, All WEST, all SOUTH,
to the southwest corner. Mob loads DOWN through an
illusion wall, have the form go down, hands templar,
blind the ghost it loads with, dispel templar and then
have form trans out. Summon form back in then have
them kill Templar.
Aged Templar #2: From SW corner, all EAST, NORTH, ALL
EAST, SOUTH(should be SE corner), UP through illusion
wall, ALL SOUTH. Templar loads DOWN with another
ghost. Directions to kill it are same as first
templar.
Aged Templar #3: From SE corner, all NORTH to NE
corner, Templar loads EAST through illusion wall.
Directions to kill it are same as first templar.
EXTRA: Nemean Lion [LV-35]
Loads: Nemean Lion Skin (7 HR -30 AC About)
Sanced - EASY
Hidden mob that loads in the fields somewhere,
wandering mob that is very easy to do, you just have
to find him :)
Step 7: Old Templar [LV-30] Sanced - Dispellable
Loads: Ancient Mithril Claymore
a copper, dragon head key.
From Northeast Corner, 4 WEST, SOUTH, with all
4 fragments in your inventory type 'ASSEMBLE PENDANT'
this will create a single pendant, then search the
room until the Tomb opens. Mob is DOWN, and is very
easy.
Step 8: Ancient Copper Dragon [LV-60] Warrior Mob
Loads: Glass Ring (3 INT 50 MANA)
Glass Bracelet (6 HT -2 SS)
Key of Knowledge
This mob can be in any of three locations.
First location is from Old Templar, Open door, NORTH,
all EAST, all NORTH, search, NORTH. Second is
from Old Templar, NORTH, EAST, search, all SOUTH,
EAST, SOUTH, ALL EAST, ALL SOUTH, search, DOWN. Third
is from Old Templar, NORTH, EAST, NORTH(through
illusion wall), NORTH, EAST, 2 SOUTH(through illusion
wall).
Step 9: Chastity [LV-40] - Dispellable, does full
dispells.
Loads: Cloak of Chastity (30 hp -3 SBR)
Ring of Chastity (3 WIS 60-70 MANA)
From room 1 NORTH of Old Templar, unlock door
with Key of Knowledge, (this is the second door you
can lock to hold off bankers) then North, All Down.
Step 10: Titan [LV-90] - Permanent Fireshield -
Warrior Mob
Loads: Nothing of importance.
From chastity, SOUTH, search, ALL EAST,
search, EAST, 3 UP, search, ALL EAST, 2 SOUTH, ALL
EAST, ALL DOWN, ALL NORTH. Trap this room, from here
Titan is S, E, N. This guy hits very hard, bashes,
parry's etc you name it.. Best way to do this is have
someone other than leader sit in room all north that
you trapped at first, while the Leader conjures 3
elementals, and attacks Titan, then have the form come
in and ASSIST the leader while he attacks titan, this
will make titan parry only the elementals and allow
the form to wail on him. You may need to trans a
couple times as this can often take 2-3 passes, though
it is doable in 1 pass if you're lucky.. so bring 6-9
elementals just for Titan, healing staffs can be handy
too.
Step 11: Ezekiel [LV-80] - Caster w/Permanent
Fireshield - Magic Only Mob
Loads: Pouch(mask component)
Ezekiel's Ring(Day 2 Key)
From Titan, N, W, ALL DOWN (throught illusion
wall) to the bottom of the well. Ezekiel loads with 1
agro dragon and summons more while fighting, the best
way to do Ezekiel is to have the form go down, and
have the entire form cast color spray/blind on him as
soon as they go down, this will ensure that the new
dragons he summons will be summoned permanently
blinded, so all you have to worry about is Ezekiel and
the Silver dragon he starts with. Once ezekiel is
blinded it is usually best to have the form trans then
summon them back in to fear the non blind dragon out
of his room asap. Once you have gotten rid of the non
blind dragon, get your form to bring plenty of mana
and start on ezekiel. Always make sure you are safe
before sending the form in to attack Eze or you could
be in trouble.
Step 12: Gold Dragon [LV-60] - Permanent Fireshield -
Caster
Loads: Gold Dragonscales
Loads in the well with Ezekiel, generally 1-2
down from the top. This dragons breathe is MEGA
painful, worse than anything in bloodstone, if he
breathes the form should IMMEDIATELY trans out, if
possible have someone set a trigger for when he
breathes to trans, you will see why when half your
form is mortally wounded. You CANNOT survive two
breathes from this guy. You need to wear him down, and
hope he doesn't breathe too often.. can take a while
sometimes when he breathes alot.
Day 1 is DONE!
Day 2
Step 1: Juvenile Dragon [LV-40] Dispellable - non agro
- cramped room
From East @ (dusty room) unlock door west,
west, all down, 2 south.
The room Juvenile is in, and room 1 north are cramped,
do not trap them. Best to keep door south of juvenile
closed until you kill juvenile and move form back up
to the top of the stairway, where it is best to keep
the form while you lure/trap mobs.
Step 2: Ancient Bronze Dragon [LV-60] - Warrior mob -
sanced
Loads: Key of Wisdom
Bronze Staff
Prism Glasses
From Juvenile, pick door south, south. Loads
with a ton of elves so you need to lure them out
beyond the cramped room north.
Step 3: Patience [LV-45] - sanced - caster - full
dispels
Loads: Mithril Thread (Tunic of Vengeance
component)
Courtesy's golden spear
From Ancient, all n, w, unlock door, w, all
down. Room above patience is cramped, good room to
summon the form to when you are ready to kill
Patience, do not trap this room until you have cleared
patience's room of mobs. Also, when Patience is setup
use the key to lock yourself in.
Step 3: Pech [LV-1] Permanent Fireshield - Warrior Mob
Loads: Key of Learning
War Mattock (60 HP 1 handed weapon)
From Patience, open door n, n, search, w,
search, all w, all south, 2 east, n, from here, the
room east is mage/cleric only, You need to get a mage
or cleric to go east and summon you in so you can find
the Pech with the key.
Search this general area until you find him, he
wanders. Usually done by sleeping it and bsing it over
and over until its dead.. make sure you designate one
person to sleep, one person to bs and rest of the
formspam heal the BSer.
EXTRA: Sylph [LV-60] Sanced - Mage Mob
Loads: Glass Sphere (Tunic of Vengeance
Component)
Loads in the same area as the Pech. When
you kill the Golden Wyrm, hold sphere, use sphere, it
will fill itself with blood, then you can use this for
one of the components for Golden Scaled Tunic of
Vengeance (Good AL thief only 5 dr body)
Step 4: Juvenile Silver Dragon [LV-40] Permanent
Fireshield
Loads: Silver Dragons Claws (6 DR -25 MANA
Hands)
a silver, dragon head key
Go back to room north of patience, with key of
learning in your inv, search until you open the mosaic
east, all e, 2 s, east through an illusion wall. You
will need to lure the elves and hatchling out, also
remember all three rooms running south from the corner
are cramped, so remember that when you trap for this
mob and the next.
Step 5: Ancient Silver Dragon [LV-60] Sanced - Caster
- FIRE ROOM
Key of Faith
Glass Anklet (60 MANA Legs)
From Juvenile Silver Dragon, west, south,
search with silver dragons head key then south, You
will need healing staffs or you will have to have the
form trans frequently to kill this mob. Usually loads
with 1 elf that needs to be lured out, also loads with
2 juveniles that are non agro, so just hands them and
get to killing the ancient.
Step 6: Tolerance [LV-50] - Caster - Sanced - Full
Dispels
Loads: Silver Leggings (55hp)
Balrog Shroud (3 STR 50 HP About)
Go back to room north of patience and unlock
the door with Key of Faith, north, all d is tolerance.
This mob is hard to setup because most of the mobs
usually end up in his room, also every room is cramped
on the stairs except the top so you need to trap and
lure 3 mobs to the top then lure 1 mob to the next
down, another to the next down.. etc til you clear
tolerance's room. The rooms east and west of tolerance
are also cramped and ok to lure mobs to.
Step 7: Equity [LV-70] Permanent Fireshield - Caster -
Mage mob
Loads: Red Cross Tunic (3 DR 40 MANA About)
Mithril Chainmail Shirt (55 HP Body)
From Tolerance, o door s, all s, remember
every second room along the hall to equity is a
fireroom so remember this when you lure. Best to trap
tolerances room, lure 3 elves there, then, close door
n, lure 3 rooms to the room south of tolerance, and
whatever is left to the fire room south of that.
Be very careful when you lure here because multiple
bashers can you get killed quick in fire rooms, and if
you get bashed by a high elf in Equity's room, you'll
probably die.
Step 8: Holiness [LV-70] Permanent Fireshield -
Warrior mob - CPK
Loads: Glass Shield filled with swirling pink
mist (60 mana -3 ss)
Glass Circlet filled with swirling pink
mist (60 MANA 40 HP)
From Equity, open flames south, south into
CPK. Loads in the same room as Temperance, here you
need to have the form hands temperance, blind
temperance then have the form trans out, then you
summon them back in to do Holiness.
Step 9: Temperance [LV-70] Sanced - Mage Mob - CPK
Loads: Glass Bracelet filled with swirling
pink mist (2 HR 5 DR)
Glass Sword filled with swirling pink
mist (4 HR 4 DR)
Dragonskin boots (50 HP -2 SBR)
Loads in the same room as Holiness,
Step 10: Ki-rin [LV-60] - Sanced - Full Dispels -
Rends thru sanc:P - CPK
Loads: Ki-Rin Horn (3 HR 5 DR Smite Evil
Dagger)
K-Rin Hoof (5 HR 4 DR Hold)
Ki-Rin Mane (3 HR 55 HP Head)
From Holiness/Temperance Room, go UP (ONE WAY
EXIT, you need to make sure someone is sitting north
of Temp/Holi's room in lpk to summon you back) through
illusion wall and Ki-rin will either be in this room,
east or west. Now you can do this one of two ways,
First: open the door south which leads to the Elysian
Fields(LPK) and is also another one way exit, then
hope Ki-rin moves out by herself into LPK(trying to
lure is suicidal and wont work, she does not
track)then you can summon the form to the fields and
do her there, Second: you can trap her and kill her
and Wyrm in cpk (recommended if bankers are about),
also 2 elves load in the rooms with Ki-rin and Wyrm so
be careful.
Step 11: Ancient Golden Wyrm [LV-70] Permanent
Fireshield - Mage Mob - CPK
Loads: Glass Orb filled with swirling pink
mist (4 DR Light)
Sash of Golden Fleece (35 HP 35 MANA
waist)
Same general location as Ki-Rin, Same
Instructions.
Day 2 is DONE!
Notes:
** Sitting **
The leader generally sets up the Eq mobs and sits
while the form takes care of business and kills the
mob, before sending the form to do ANY mob, always
make sure you are in a safe room and keep it trapped
at all times. Transing is a big part of Ely, if you
can't stay alive while sitting your run will die fast
if something goes wrong.
** Transing **
Transport will take you to the Temple(altar) on the
South West of the island, make sure your form gets out
of the temple as soon as they trans too because it is
a safe room. Transing is a BIG BIG BIG part of running
ely, when you run the zone, you will need to trans
constantly, whether its because you are fighting a
tough mob like Ezekiel or Ki-rin, or because an elf
broke free and is wailing on your form.
Always make sure the leader of your form asks before
transing the form or you have given them prior
permission to trans if needed, if the form is transed
and you are not in a safe room yet, it could mean the
end of your run.
** Luring **
Usually most eq Mobs will have to be cleared of Elves
before you fight the main Mob.. here is a list of the
main mobs you will Encounter. When luring, always make
sure the form is in a safe spot incase you have to
trans/tele out of the zone.
*High Elf Warrior [LV-45] Sanced - Warrior mob - Loads
with Sword - Bashes
*Fair Elf [LV-60] - Permanent Fireshield - Caster
*Dragon hatchling [LV-31] Sanced - Dispellable -
Caster - EASY
*Juvenile Dragon [LV-40] Sanced - Dispellable -
Generally not agro - EASY
*Elite Templar Guard [LV-40] Sanced - Dispellable -
Load with Sword - Casters
The toughest of these are the Fair Elves and High
Elves, Fair elves are tough with permanent fireshield
and high level casters, also they are usually hidden.
High Elves bash and hit very hard, with a ton of HP
and Sanc and in my thoughts are the toughest wandering
mob. If you get stuck in a room while luring with more
than a couple of these you're generally in big
trouble.
Also when luring, if you are doing a tough
lure(tolerance for example generally loads with 6+
elves) and you fail to flee a couple times and are
taking a pounding its generally a good idea to
teleport and have the form summon you back into the
zone... sometimes its best to not even attempt to
flee, just teleport/trans instead.
** Repop Times **
It is very important that you keep an eye on the repop
times, especially when you get up to Equity and the
end with the CPK blockers and one way exits. If you
time it badly, you can lose your run when it repops,
its usually best to hit Equity immediately after a
repop, then you have an hour and a half to do Equity,
Holiness, Temperance, Ki-rin and Wyrm.