Fortress of Elnissa
Done By: Zandar
Elnissa is an
NPK
that can be solod all the way through by a hero-type person,
though usually having 2 higher level people makes the run a bit easier.
A couple quick notes on the zone:
1: Attune is very nice here,
especially if you might get pkd. There is no way to enter the zone except
to fly to it and go through the maze.
2: The place is slippery in many
spots, if a member of your form falls, be sure to rouse them.
3: There
are a lot of !sneak rooms. Learn where they are so you don't get caught
off guard by some nasty pkers.
1 - Getting doors open. Enter the
left @. Go w, all n, search, e, all u, all s, e, pull lever. This will
open the doors to the place.
2 - Getting into the fortress. From
lever go w, all n, all d, w, all s, e, s. Enter the middle @. Go n, e, g
key wagon. Then go n, w, unlock door, open door.
- From Here There
are Three Ways to Run This Zone -
Straight for
Scroll of Might (CPK Scroll)
Eq only
Full run with treasure
- Straight for Scroll of
Might -
**Keep in mind Scroll of Might is reset/crash
only**
3 - Getting Mosocula to appear. From doors, go all n, w, n,
all e until closed door. Then go s, open door w, w. Search until west
opens up, w. Then all s, all e, and 3n (I believe, should be "holes" in
the room description). Type: look holes. You should see a mage pop into
the library through the holes.
4 - Getting to Mosocula. Go all s,
all w, all n, e, e, s, s, open door e, e, n, e, n, e, Mosocula should be
south. Spellup here because Mosocula's shockwaves can hurt a bit. Go
south, dispel Mosocula, faerie fire, plague, whatevs, just keel. Mosocula
loads key, Mosocula's ring of sorcery, and robe. Ring and robe are both
+mana/-ac items that can tweek rather well.
5 - Getting to the
scroll. After killing Mosocula and looting key, get out of library (n, w,
s, w, s, w). Then go s, u, n, n, open door w, all w, unlock trapdoor, open
trapdoor, u, and scroll loads on ground along with vial and heal
potion.
- EQ Only Run -
**No eq except scroll of
might and healing potion is strictly reset/crash only**
3 - Getting
keys. From opening doors, go north, and west. (Optional: there is a key on
the ground here, if you get the key, Komarin will run into the room. He
loads a frosty short sword ,6d7 enchantable weapon) Look at the frost
warriors, find the one that loaded the wolf head's key. Kill the warrior
and loot the key. Then go all north, all w, n, all e until closed door, s,
s, s, open door w. Go w, w, s, all w, g key.
4 - Getting to
Domanjian. After getting soot covered key, go all e, n, e, e. Then go s,
u, n, search until west opens. Go west, unlock door w, open door w. The
next few rooms are cramped. Go all west to get to Domanjian, he's not in a
cramped room. He's a pretty easy mob. Don't let him stay alive to long or
he "summons" elementals to help him. Domanjian loads Hammer of Precision
11d3 3dr/6hr(?), skirt 30hp/-4dr, and a prybar.
5 - Getting to
Jennimira. From Domanjian, go all e, s, d, all n, unlock door e, open
door. Go e, s, w. Jennimira is a blocker so she must be killed. Dispel her
and keel her. She loads key (optional, opens prisons which lead eventually
to getting the equivalent of a 5 charged sanc orb) a crap diamond halberd
and a 5dr/-mana warrior helm.
6 - Killing Durness. Open door w.
Next couple rooms are cramped. Go w, all up, hold bar, use bar, trapdoor
will open. Go up, don't room spell, kill all the stupid birds. Dispel
durness, kill durness. He's a caster, so do use some caution. Durness
loads key, Jezzail of darkness, 2H, 50mana sling, and glass sphere wit
white flames, lev 0 4con/4wis light, which is very nice for levelin eq
considering it's a light. Before doing anything else, go west, unlock
chest, open chest, g ladder chest. You'll need it later.
7 -
Getting Mosocula to appear. Go e, all d, all e, n, w, s, open door w,
search until west opens. Then go w, all s, all e, n ,n, n. Type: look
holes. You should see a mage pop into the library through the
holes.
8 - Getting to Mosocula. Go all s, all w, all n, e, e, s, s,
open door e, e, n, e, n, e, Mosocula should be south. Spellup here because
Mosocula's shockwaves can hurt a bit. Go south, dispel Mosocula, faerie
fire, plague, whatevs, just keel. If books engage you and they're being
annoying they can be slept. Mosocula loads key, Mosocula's ring of
sorcery, and robe of ancient magics. Ring and robe are both +mana/-ac
items that can tweek rather well. (Optional, from here you can get the
scroll/potion/vial by going n, w, s, w, s, w. Then go s, u, n, n, open
door w, all w, unlock trapdoor, open trapdoor, u, and scroll loads on
ground along with vial and heal potion.)
9 - Getting the bookmark.
The bookmark is a key you will need. You must find it on one of the books
in the library. Almost always you can find the book in the same spot. From
Mosocula, go n, w, w, all s, e, n. Look at the book, if it loaded the
bookmark kill it and loot it.
10 - Getting the Mage's Vadecum. Find
apprentice (young man in mage's garb), kill him and loot the key. Then get
out of the library into the hall again. Go n, n, unlock door e, open door
e. The next room is !magic, so spellup here. Then go e, hold ladder, use
ladder. The rooms are cramped from here until you get to the top of the
shelves. Go u, u, w, u. Kill the shelf gremlin and loot him. The gremlin
loads a tangle of belts which is 2hr/2dr about, twisted ring 3dr/15hp, and
vademecum (no_rent 50mana hold). Unlock vademecum, open vademecum, g key
vademecum.
11 - Getting a coat. Go d, e, d, d. Now you have
something to do before you can go fight Lomastian. You have to get a coat.
This can be achieved 2 ways:
1) Find the servant goblin (small green humanoid) that loaded the
kitchen key. Go to the room accross from the library (where you put the
ladder up) go north, search until north opens. Then go north, open box, g
key box. Then go s, s, e, all n, w, s, e, unlock door n, open door n, n
(cramped room), open trunk, and get coats from the trunk.
2) From where you are, go w, n, w, s, e, s, s, w, and kill Demesne for
her coat.
12 - Getting to Lomastian. If you killed Demesne, go e,
all n, w, n, e, all s. If you got coats from trunk, go s, w, n, e, all s.
Now, go u, all n, and wear coat. Unlock door, open door, n, w, w, n, n,
then go east through hidden exit. Type g icicle, it's a key. Other icicles
on the ground are trash. Go w, s, s, all e, all north until you cannot go
north anymore, then west through hidden exit. You will now be before the
door to Lomastian. If you're solo, you might want to shield this room.
Tick up, spellup, unlock door w, w, kill Lomastian. He's pretty easy.
Lomastian loads a shield of the high paladin -2dr/+50mana (can pop wit no
-dr), talisman of lore neck/hold 40mana/-2ss, staff of ageless 6d6
40mana/2con staff, and key to Elnissa.
13 - Now for Elnissa. Go all
e, s, s, s, s, s, you can rem the coat now. Then go all s, d, all n, e, s,
w. Now it is important to be sneaking otherwise you might have some
troubles. Unlock doors, open doors, go all north attempting to avoid the
mobs. Then go u, u, and get ready to fight. Then go up to Elnissa. Dispel
and plague her to make her drop sword. Once she gets low hps, she starts
breathing on you, which will decrease your str (like chill touch). If
you're solo, just bs, flee, bs, flee, you know the drill. Elnissa pops
sword of ice 7d7 5/5 chill touch attack sword, armbands 5hr/3dr arms, ring
of treach 3/3 ring (worth 136k in armor store in med if it's a bad tweek),
book 40hp/-15mana, scabbard 23hp/-10ac waist container, tiara 3dr/15hp
head, shawl -3ss/-15ac and key.
14 - Finishing the run. Now that
you've killed Elnissa, there's a bit more eq to be had if you feel the
need. Go all d, s, w, s, all w. This is a safe room, just so you know.
Then go north (through "portal"), you'll end up at entrance to zone. Go
all n, w, n, all e, s, w, open door s. Then make sure you can sneak
because there's nasty golems in this hallway. Go all s, all w, unlock door
n, open door n, n. Leopard loads eq, but it's crap. Type: open pillow, g
all pillow. Unlock door n, open door n, go north. 35mana/3str boots pop on
the ground here. That's it for the eq of Elnissa!
- EQ Run with all
the treasure -
**There's about 700k worth of treasure to
be had. Rather than write the whole walkthrough out, I'll just add the
directions right here to where all the treasure can be found**
3 -
Komarin's treasure. Go n, w, g key off of ground and Komarin will rush in.
Kill Komarin and get the key from Komarin's corpse. Go e, s, w, unlock
strongbox, open strongbox, g all strongbox for the sack of gems.
4
- Gorland's key. Go e, n, n, search until down opens. Go all d, s, open
door w, w. Kill Gorland, he's a wussy. Get fortress master key from
corpse.
5 - Getting head of statue. Go e, n, all u, w, n, and north
through hidden exit which is a cramped room. Head is on the ground, get
it.
6 - Getting the basic treasures. From where you got head, go s,
e, all s, u, all n. Pick the door to the west, open door w, w, g box. Then
go e, unlock door e, open door e, e, g stat. Now for the big cash. Go w,
s, open door e. Hold head before you go east. There are three mobs you can
sneak by, they're !melee, so kind of a pain if they catch you. Anyway,
hold the head, then go e, then type: use head. An exit to the east will
open. Go east. Sack of gold bars should load on the ground (they don't
always load though). These treasures add up to 430k or so.
7 - Last
big treasure, when you go all north to go fight elnissa (step 13) there
will be a gryphon south of the room you end up in. He's pretty tough, but
if you kill him, get the shard from the corpse. Then go e, and search
until northern exit opens. Then g all. It's about 250k worth of
gold.